#pragma once
#define REPEAT 0
#define CLAMP 1

class glTexture
{
public:
	GLuint id_Texture,id_TextureSky;
	char*path_Texture;
	char**path_CubeTexture;
	int tiling;

	glTexture(void);
	~glTexture(void);
	GLuint LoadTexture();
	GLuint LoadEnvironment();
	void CleanUp();
};
